It's a smooth, tight experience and there isn't a bullshit bossfight in sight. The game trains and strains muscle memory as each level coalesces into a ryhthmic sequence of motion and violence.Īs an extended and elaborate expression of the first game's methods, this is as perfect a sequel as we could have hoped for. The most important action in Hotline Miami isn't the slash of a knife or the squeezing of a trigger, it's the reset button. And that's because those gaps are vanishingly small. There is a time for analysis of layouts but it comes at the climax, when every body has its own garish halo of blood, rather than in the gap between one life and the next. Pausing to regroup and recuperate during a scene wouldn't help. ![]() Everytime I took a break, I was between scenes. Death becomes part of the sequence rather than an endpoint, just another beat in the game's flow, and no matter how difficult the challenge, I didn't ever walk away mid-level. Whether a dog was tearing at my throat or a bullet was puncturing - I'd click to restart, to be reincarnated, without hesitating or even acknowledging my apparent failure. Hotline Miami 2 is wonderful.Īs I struggled through the final levels of Hotline Miami 2, death ceased to be a state of being.
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